AI Insights · Timothy · July 2024
Top 5 Character Collection Games in Egypt for Q2 2024: Performance Review
Discover the performance trends of the top 5 character collection games in Egypt for the second quarter of 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 character collection games in Egypt showcased varied performance trends across downloads, revenue, and active users. Below, we delve into the specifics for each game, with data provided by Sensor Tower.
Subway Surfers by SYBO Games saw a fluctuating pattern in weekly revenue, peaking at around $145 in mid-April and ending the quarter with approximately $121. The game's weekly downloads showed a strong upward trend, starting at 135.8K in early April and reaching 166.6K by the end of June. Weekly active users also saw an increase, growing from 1.7M at the beginning of April to over 2M by the end of the quarter.
Free Fire from Garena International I experienced a downward trend in weekly revenue, starting at $12.9K in early April and ending at $7.8K in late June. However, weekly downloads saw a significant rise, particularly in June, starting at 73.2K and peaking at 151.1K. Active users similarly grew, beginning at 1.6M and climbing to 2M by the end of June.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS maintained consistent weekly revenue, hovering around $55K throughout most of the quarter. Downloads fluctuated, with notable peaks at 103.9K in mid-June. Active users showed an overall upward trend, increasing from 2.3M at the start of April to approximately 3.3M by mid-June before slightly declining to 2.9M at the end of the quarter.
Ramp Car Games: GT Car Stunts from Fun Drive Games did not generate any revenue but saw varying download numbers, peaking at 78.5K in early April and ending June with around 61.6K. Active users consistently increased, starting at 1.1M in early April and reaching 1.3M by the end of June.
Squad Busters by Supercell, a relatively new entry, recorded its highest weekly downloads at 669.9K in late May. Revenue began to generate in late May, peaking at $1.8K by the end of June. Active users saw a significant initial spike to 459.8K in late May but then gradually declined to 226.4K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.